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Assignments (Fall 2009)

  1. hw0
    1. Get OpenGL working in the programming language of your choice, AND
    2. Also the first part of a 4x4 matrix transform library.
       Due Tuesday Oct 6, 11:59pm

  2. hw1:
    1. The rest of the 4x4 matrix library, AND
    2. Bresenham line rasterization, AND
    3. a "new" parser component.
        Due Tuesday October 13 at 11:59 pm

  3. hw2: 3-D wireframe renderer
        Due Tuesday October 20 at 11:59 pm

  4. hw3: 3-D {Phong, Gouraud, Flat}-shaded renderer
        Due Tuesday October 27 at 11:59 pm

  5. hw4: Shaded renderer in OpenGL
        Due Tuesday Nov 3 at 11:59 pm

  6. hw5: 2-D NURBS editor
        Due Tuesday November 10 at 11:59 pm

  7. hw6:
    1. OpenGL Texture-mapping AND
    2. Animated sphere-mapped surface
        Due Tuesday November 17 at 11:59 pm

  8. (preliminary) hw7: Animation:
    1. Interpolating Keyframes OR
    2. Inverse Kinematics
    Due Tuesday November 25 at 11:59 pm

  9. (preliminary) hw8: GPU
        Due Tuesday Dec 1 at 11:59 pm

  10. (tentative) Extra Credit: hw9: Digital image filtering
        Due Tuesday, December 9 at 11:59 pm
    To be created this year

    Note that the last day of classes is Fri, December 5