Mathieu Desbrun |
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circa 2003, photo by |
Associate Professor in Computer
Science
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Head of the Applied Geometry labOur lab focuses on applying discrete differential geometry to a wide range of fields and applications. In particular, we approach computations from a geometric standpoint in order to provide differential, yet readily-discretizable computational foundations. Our efforts include: · Discrete Exterior Calculus: providing the means to handle basic computations without violating the symmetries and invariants that differential modeling defines for predictive purposes. · Simulation techniques: from Computational Fluid Dynamics (circulation-preserving discrete fluids and discrete variational fluids) to Discrete Elasticity (thin shells and deformable objects).. · Meshing: 2D and 3D sampling, meshing, and remeshing for accurate simulations. · Graphics: surface modeling via mesh processing, compression, animation, etc… Current members: Patrick Mullen, Alex McKenzie, Roger Donaldson, Ari Stern, and Lily Kharevych. |
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Research Community Involvement, Past and PresentAssociate Editor of the ACM Transaction on Graphics journal; program committee member for the ACM SIGGRAPH conference and other international symposia; chair of the Symposium of Computer Animation and the Symposium on Geometry Processing; review panelist for NSF and DOE programs; reviewers in various computational science and computer science journals. |
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CollaborationsOur local collaborators at Caltech include: We also have active collaborations with: |
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SponsorsWe wish to acknowledge the generous and constant support of: · Federal funding: National Science Foundation, Department of Energy. · Corporate funding: Pixar Animation Studios, NVidia, Microsoft Research. |
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